Installing the Game: Gameplay in the Installation T_Visionarium
Digital art installations are using dynamic gaming elements to facilitate affective and particular experiences. Complex installations like iCinema’s T_Visionarium are incorporating interactive gaming principles and media, to enable users to affect narrative outcomes and generate intimate and personalised encounters. In this paper, I will discuss critical gaming and installation convergences, and explore new forms of digital play. I will begin with an examination of how early arcade games are being remediated, and will then analyse the inclusion of online gaming principles in installations such as T_Visionarium.
Milton-Smith, M. (2009). Installing the Game: Gameplay in the Installation T_Visionarium. Symploke 17(1-2).