Article Title

Installing the Game: Gameplay in the Installation T_Visionarium

UNDA Affiliation

yes

Abstract

Digital art installations are using dynamic gaming elements to facilitate affective and particular experiences. Complex installations like iCinema’s T_Visionarium are incorporating interactive gaming principles and media, to enable users to affect narrative outcomes and generate intimate and personalised encounters. In this paper, I will discuss critical gaming and installation convergences, and explore new forms of digital play. I will begin with an examination of how early arcade games are being remediated, and will then analyse the inclusion of online gaming principles in installations such as T_Visionarium.


Keywords

Peer-reviewed

Link to Publisher Version (URL)

http://www.symploke.org/

Comments

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The Author:

Dr Melissa Milton-Smith

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